Which method to deliver faster ?

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A simple game to highlight one of the key concepts of Just In Time

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Description

Scenario

The game aims at understanding that the work by Lot whether in services or production workshops is actually counterproductive. The principle of the game is rather simple: All the people in the room will have to return 10 coins. The goal is for these 10 pieces to come to the end as soon as possible and of course everyone has returned all the pieces.

Duration : 40mn            Number of players : as we want

Objectives

  • Understand the principle of batch work vs. one piece flow
  • Know the counterproductive aspect of batch work

 

Package Content to Download

  • A guide for the facilitator
  • Presentation PowerPoint

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